Music and sound
For sketches, hooks, voice ideas, rough demos, and sound direction.
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Tools
I keep a loose toolkit because the interesting stuff keeps moving: music apps, AI models, video tools, code editors, and whatever becomes useful next.
For sketches, hooks, voice ideas, rough demos, and sound direction.
For frames, reels, art direction, interface mockups, and motion tests.
For turning repeatable ideas into small tools people can actually use.
How I choose tools
A tool is useful when it gets me from idea to version one faster.
Raw AI output is not the goal. Direction, editing, and taste still matter.
The best tools become repeatable systems, not one-off tricks.